


Use the collapse button that appears when hovering near the toolbar or the F12 keyboard shortcut to toggle the toolbar stateįly mode navigation can now also be controlled with the arrow keys on the keyboard making it much more convenient for left-handed users. Vision is now better at determining whether a specific material is used for leaves shading and whether its alpha texture has to be treated as a cutout (ignoring grayscale values)

The list of strings for the automatic ‘leaf’ material detection is extended. There is no longer a problem with transparent (and refractive) materials and specific mesh normals The coat color, glossiness and bump are ignored The Coat amount value is the only parameter which impacts Vision.

The Coat layer of the V-Ray Material is now supported. Only opaque materials benefit from this new method Blurry reflections will improve in quality after the camera stops moving. Temporal anti-aliasing is automatically disabled during animation playback to prevent ghosting artifactsĪn issue causing the animation playback to be interrupted when the camera is stationary is resolvedĪ new temporal screen space reflection method implemented. Sun animations are now supported and can be played back in real time in Vision The appearance of the Spotlight’s Penumbra Angle is improved to better match the V-Ray result Sunlight no longer produces artifacts when the model is viewed from specific angles This ensures that scenes containing IES or Spot light sources exported from V-Ray for 3ds Max or Revit can be successfully loaded in Vision The enabled/disabled state of Direct lights is now supportedĪdded support for the LightIESMax and LightSpotMax V-Ray plugins. Make sure that the High Shadows Quality option is selected in the Vision’s Settings panel to see the effect Soft shadow for the Direct light source is implemented. The intensity of the Direct light source now correctly matches the one in V-Ray The new mode can be useful in closed spaces for removing the blue tint coming from the sky The value of this color can exceed 1 and is controlled by the Ambient Light Intensity slider. It replaces the project’s indirect lighting and reflection environments with a gray color. The new mode can be enabled in the Settings panel. This leads to better performance (higher FPS) in most projectsĪ new Ambient Light Mode is implemented. The internal handling of Vision safe frames is improved. This is done by disabling the scene optimizer which was originally combining meshes with shared materials Loading of scenes with a medium to high number of complex meshes is optimized. Vision now completely stops rendering when there is no user interaction to decrease the load on the GPU This improves both scene loading and the interactive performance of Vision
